Here are some images of hard surface work I did in the recent past.
I used a system Isaac Irvin and I developed using a series of RGB masks to make the images you see below. Everything is hand painted from scratch here as a series of mask elements for look dev shader stacks.
the below images are unaltered screenshots from Mari. edit: (fixed to remove gamma profiles).










2 comments:

Brett Sinclair said...

nice one Ben.

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